Figure C7b. Four groups of the data environment of the human communication

Figure C7b. Four groups of the data environment of the human communication
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Figure C7b. Four groups of the data environment of the human communication

Figure C7b side presents four tools relevant to the assignment by the side. The available tool is a short story, which has its structure bound to general rules (introduction, article, conclusion) and is otherwise associated only with creativity, usually from one author.

Otherwise, it's a narrative that describes imaginary people and events. An excellent narrative essay must be current to draw the reader into the text. Other communication tools are activities and events (negotiations, measures, actions, and practical training). All this is in the phase of preparation, implementation, and evaluation of the work acquired by the project.

The projects themselves are an essential communication tool (choice of project, preparation of assignments, selection of suppliers, future proponents of new values). Two other tools are related to the projects: the sources of specific and practice-tested information and data.

The first is progress reports in the life cycle phases of each project. (who, what, when, where, and how, with what impacts, etc.). The last tool in this series is protocols (clear information and often only dry data, but officially authorized at a specific time and a documented place). Following table comments each tool presented by Figure C7b separately:

Story

A story is a description of imaginary people and events. The structure of a story is what the skeleton is to the human body. Stories have a beginning, middle, and end. The design of a story should help align the Conflict, the Climax, and the Resolution. The story writer is responsible for its structure.

Narrative

A narrative is a way of presenting or understanding a situation or a series of events that reflects and promotes a particular point of view or set of values. The narrative makes people take extraordinary measures. It shifts things the way we think, for good or the worst. A narrative is a specific form of a story.

Activity

You do an activity (negotiation, activity, measure, action, practical activity). Restrictions of success link the choice of procedures and their changes. Processes form the structure but do not control the movement. Therefore, the value-added of any activity is less than 50 % of the total possible potential of a start activity.

Project

Any project in a team involves research or design with a carefully arranged project scope, planned time, and cost calculation to achieve a particular aim.

A project has two stages (project preparation and implementation) and one outlet (an acquisition of the work with a successful operation time-life). All quantitative and qualitative data must be stored when and after the closure. project After the project outlet is ready to return the investment spending, its following operations' profit has its future open.

Stories (novels) and some activities can be prepared and operated as a project. But on the contrary, no project can be written and traded as a novel (it has a different structure) or as an activity (with other internal ties and differently constructed obligations).

Report

A report is a document that presents information in an organized format for a specific task (e.g., a project stage) and its purpose. For this purpose, reports are almost always in written documents.

Protocol

A protocol is a system of rules explaining the data algorithm of procedures to be followed in formal situations (e.g., an experiment plan, medical treatment, any project). It is a formal description of details that the contracting sides need.

Figure C7c in the dialectical diagram (DD) records the classic story from Aesop's Fables (Aesop was a Greek fabulist and storyteller credited with several fables now collectively known as Aesop's Fables). In the story "The Fox and the Stork," are two different figures (Fox and Stork) and two specific physical properties of instruments (plate and vase).

The Fox was a counting personality and wanted to have fun at the Stork's expense. So she invited Stork to have a feast. She serves the food on two shallow plates. But the Stork could not eat anything with its beak, so he returned home, hungry and humiliated.

But being a clever stork, he offered the Fox the same favor. He invited her to a feast. When he served the food in two narrow-necked vases, it was clear that Fox realized she was humiliated. The Fox got his lesson.